
GAMER
With digital 3D dreamscapes, sensors, laser mice robots and human bodies on stage, GAMER examines our perception of time and space in virtual and actual spaces while scrutinising video game culture and the archetype doctrine. The performance creates the contradictory experience of a divided room that demonstrates the tension between gaming and real human vulnerability and reflects how we react to this with entertainment and technology.
Gamer is a choreographic work rising from the collaboration between a multidisciplinary artistic team. It is based on the close exchange between Christine Bonansea, So Kanno – who created the laser mice sensors -, electronic music composer Nicole Carroll, and visual artist and designer Lucas Kuzma.
Christine Bonansea’s dance pieces and movement-based performances are characterised by virtuosic, improvisation-led movement, and they unfold in an experimental, interdisciplinary, and collaborative environment.
Concept, choreography: Christine Bonansea; Performance: Christine Saulut, David Mariano, Evgenia Chetvertkova, Reina Tokutake; Sound composition: Nicole Carroll; Robot design: So Kanno; Video design: Lucas Kuzma, Yoann Trellu; Video mapping: Yoann Trellu; Production: Tomoya Kawamura; Photos: Sigel Leicht.